Casino City Press has released its 2018 Indian Gaming Industry Report – the most comprehensive, up-to-date study of Indian gaming available – authored by Dr. Alan Meister, CEO and Principal Economist of Meister Economic Consulting, LLC, who has done extensive research and analysis on Indian gaming issues over the past 18 years.
Dr. Meister highlights that “while we saw slightly slower growth year over year for Indian gaming on a nationwide basis, it outpaced other casino gaming segments as well as the economy. Both are good signs. And the even faster growth of nongaming revenue is impressive. All are evidence of the continuing evolution of Indian gaming.”
Significant findings include the following:
- In calendar year 2016, there were 246 Native American tribes operating nearly 359,000 gaming machines and more than 7,700 table games in 500 gaming facilities across 28 states.
- Gaming revenue at Indian gaming facilities nationwide grew approximately 3.9% in 2016 to an all-time high of approximately $31.5 billion.
- 2016 was the seventh consecutive year of growth for Indian gaming.
- Indian gaming remained the largest casino gaming segment, generating 44.9% of all U.S. casino gaming revenue in 2016.
- On a nationwide basis, nongaming revenue outpaced gaming revenue at Indian gaming facilities with growth of 8.2%, from about $3.9 billion in 2015 to an all-time high of $4.2 billion in 2016.
- There continued to be a wide disparity in the performance of Indian gaming.
- Gaming revenue grew in 20 states, including double-digit growth in two states.
- However, gaming revenue declined in eight states.
- The top two states generated approximately 41% of total gaming revenue at Indian gaming facilities; the top five states generated about 63%; and the top 10 states generated 84%.
- Indian gaming facilities, including non-gaming operations, directly and indirectly generated approximately $105 billion in output; 676,000 jobs; $36.2 billion in wages; $1.83 billion in direct revenue sharing payments to federal, state, and local governments; and $13.4 billion in federal, state, and local taxes.
The Report provides nationwide and state statistics (the latter not available anywhere else) for calendar year 2016, the most current data available, including: gaming and nongaming revenue; Class II vs. Class III gaming; number of facilities, tribes, gaming machines, and table games; and revenue sharing with federal, state, and local governments. The Report also includes comparisons across states, state-by-state market summaries, historical perspective and trends, an assessment of the recent performance of Indian gaming, comparisons to other gaming segments, an economic impact analysis measuring Indian gaming’s contribution to the U.S. economy, and a future outlook including potential growth opportunities and challenges.